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by Gabriel
Tue Aug 30, 2016 8:42 pm
Forum: Support
Topic: drop/free territories
Replies: 11
Views: 55969

Re: drop/free territories

Good to know your economy is back on rails:P

An idea per thread is always better for visitors, but this ain't a dictatorship.

Yeah a manual would be awsome... But I'm just overrunned with things to do. However if you start one, I *may* make it official. :D
by Gabriel
Tue Aug 30, 2016 8:26 pm
Forum: General Discussion
Topic: System requirements - Supported devices
Replies: 1
Views: 16508

Re: System requirements - Supported devices

Backward compatibility is really important to me. So my main testing device is an iPad2 with 512M of RAM with the OS usually taking at least half of it. Yep that ain't much. Any device with 768 pixel or less in height (like my iPad2) get the low res sprites which are using 4x less memory than the hi...
by Gabriel
Mon Aug 29, 2016 5:32 pm
Forum: Support
Topic: UI Improvements ?
Replies: 3
Views: 21347

Re: UI Improvements ?

Yeah 7 and 1 are quite close in this font... I'll try to do something about that.
by Gabriel
Sat Aug 27, 2016 9:34 pm
Forum: Support
Topic: drop/free territories
Replies: 11
Views: 55969

Re: drop/free territories

The influence (how many nodes you control including those of your vassals) is linked to your rank. But the rank, once obtained will not go down, even if you lose influence. The EP growth ceilings depends on your influence. So if you lose some territory, growth ceilings will go down. I admit there is...
by Gabriel
Sat Aug 27, 2016 1:45 pm
Forum: Support
Topic: bug : City automatically creates new soldiers ?
Replies: 5
Views: 28548

Re: bug : City automatically creates new soldiers ?

All unit cost 1 gold per hour at this moment. Wherever they are.
by Gabriel
Sat Aug 27, 2016 1:43 pm
Forum: Support
Topic: drop/free territories
Replies: 11
Views: 55969

Re: drop/free territories

Yeah there his some warning. But I'll try to make it more clear in the next build.
Also, there won't be a completely new system, but I'll be happy to tweak this one.

I'm happy you like the game overall!
by Gabriel
Sat Aug 27, 2016 1:15 am
Forum: Support
Topic: bug : City automatically creates new soldiers ?
Replies: 5
Views: 28548

Re: bug : City automatically creates new soldiers ?

They do not cost anything to create. But they do add a gold each to your hourly upkeep.
by Gabriel
Sat Aug 27, 2016 1:09 am
Forum: Support
Topic: drop/free territories
Replies: 11
Views: 55969

Re: drop/free territories

Yeah thats a bad loop you're in :? I do plan to to make it possible to either abandon a territory or give one to a vassal. Those actions would be on fairly long cooldown however. I'm also actively thinking about other ways to lessen the punishment for having no troops on a territory. Maybe a cap to ...
by Gabriel
Sat Aug 27, 2016 12:56 am
Forum: Support
Topic: bug : City automatically creates new soldiers ?
Replies: 5
Views: 28548

Re: bug : City automatically creates new soldiers ?

The training ground (an upgradable building in your city) is generating basic soldiers passively. :D
I'd advise you to either find yourself some new revenue, or "spend" your soldiers on some neighbours!
by Gabriel
Fri Aug 26, 2016 9:22 pm
Forum: Support
Topic: UI Improvements ?
Replies: 3
Views: 21347

Re: UI Improvements ?

Hi Arocksum! Thx for the feedback.

Thats true, it can be a bit of trouble when you want a specific amount.
I also had other people giving me similar suggestions and I will definitely be looking into this as soon as possible.
Expect something about this in the next few updates.

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